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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette > API/Plugins/MetaHumanCharacterPalette/UMetaHumanItemPipeline
Assembles the item using the build output that was generated by the corresponding editor pipeline.
Can only be called from a Collection pipeline. Items can't be assembled without a Collection.
ItemBuiltData is a filtered view of the built data that only allows access to data belonging to this item and its sub-items.
| Name | FAssembleItemParams |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanItemPipeline.h |
| Include Path | #include "MetaHumanItemPipeline.h" |
Syntax
struct FAssembleItemParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssemblyInput | FInstancedStruct | MetaHumanItemPipeline.h | ||
| AssemblyParameters | FMetaHumanInstanceParameterCollectionView | MetaHumanItemPipeline.h | ||
| BaseItemPath | FMetaHumanPaletteItemPath | MetaHumanItemPipeline.h | ||
| ItemBuiltData | FMetaHumanPipelineBuiltDataCollectionView | MetaHumanItemPipeline.h | ||
| OuterForGeneratedObjects | TNotNull< UObject * > | MetaHumanItemPipeline.h | ||
| Quality | EMetaHumanCharacterPaletteBuildQuality | MetaHumanItemPipeline.h | ||
| SortedSlotSelections | TConstArrayView< FMetaHumanPipelineSlotSelectionData > | MetaHumanItemPipeline.h |