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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette > API/Plugins/MetaHumanCharacterPalette/UMetaHumanItemPipeline
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AssembleItem
(
const FAssembleItemParams& Params, |
MetaHumanItemPipeline.h | ||
void AssembleItem
(
const FMetaHumanPaletteItemPath& BaseItemPath, |
MetaHumanItemPipeline.h |
AssembleItem(const FAssembleItemParams &, const FOnAssemblyComplete &)
| Name | AssembleItem |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanItemPipeline.h |
| Include Path | #include "MetaHumanItemPipeline.h" |
virtual void AssembleItem
(
const FAssembleItemParams & Params,
const FOnAssemblyComplete & OnComplete
) const
AssembleItem(const FMetaHumanPaletteItemPath &, const TArray< FMetaHumanPipelineSlotSelectionData > &, const FMetaHumanPaletteBuiltData &, const FInstancedStruct &, TNotNull< UObject * >, const FOnAssemblyComplete &)
| Name | AssembleItem |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanItemPipeline.h |
| Include Path | #include "MetaHumanItemPipeline.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanItemPipeline.cpp |
void AssembleItem
(
const FMetaHumanPaletteItemPath & BaseItemPath,
const TArray < FMetaHumanPipelineSlotSelectionData > & SlotSelections,
const FMetaHumanPaletteBuiltData & ItemBuiltData,
const FInstancedStruct & AssemblyInput,
TNotNull< UObject * > OuterForGeneratedObjects,
const FOnAssemblyComplete & OnComplete
) const