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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette > API/Plugins/MetaHumanCharacterPalette/UMetaHumanInstance
Description
GetAssemblyOutput should be used instead of this function in most cases.
Returns the existing assembly output, if any.
This is useful if you're in a const-only context and are triggering assembly via a different path, or deliberately want to avoid triggering assembly if it hasn't been done yet.
| Name | GetExistingAssemblyOutput |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanInstance.h |
| Include Path | #include "MetaHumanInstance.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanInstance.cpp |
UFUNCTION (BlueprintCallable, Category="MetaHuman|Instance")
const FInstancedStruct & GetExistingAssemblyOutput() const