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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette > API/Plugins/MetaHumanCharacterPalette/UMetaHumanInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Assemble
(
const FMetaHumanCharacterAssembled& OnAssembled |
Runs the associated Character Pipeline's assembly function to populate the AssemblyOutput. | MetaHumanInstance.h |
|
void Assemble
(
const FMetaHumanCharacterAssembledNative& OnAssembledNative |
MetaHumanInstance.h |
|
|
void Assemble
(
const FMetaHumanCharacterAssembled& OnAssembled, |
MetaHumanInstance.h | ||
void Assemble
(
EMetaHumanCharacterPaletteBuildQuality Quality, |
MetaHumanInstance.h | ||
void Assemble
(
EMetaHumanCharacterPaletteBuildQuality Quality, |
MetaHumanInstance.h | ||
void Assemble
(
EMetaHumanCharacterPaletteBuildQuality Quality, |
MetaHumanInstance.h |
Assemble(const FMetaHumanCharacterAssembled &)
Description
Runs the associated Character Pipeline's assembly function to populate the AssemblyOutput.
Fails gracefully if no MetaHuman Collection is set.
| Name | Assemble |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanInstance.h |
| Include Path | #include "MetaHumanInstance.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanInstance.cpp |
UFUNCTION (BlueprintCallable, Category="MetaHuman|Instance")
void Assemble
(
const FMetaHumanCharacterAssembled & OnAssembled
)
Assemble(const FMetaHumanCharacterAssembledNative &)
| Name | Assemble |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanInstance.h |
| Include Path | #include "MetaHumanInstance.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanInstance.cpp |
UFUNCTION (BlueprintCallable, Category="MetaHuman|Instance")
void Assemble
(
const FMetaHumanCharacterAssembledNative & OnAssembledNative
)
Assemble(const FMetaHumanCharacterAssembled &, const FMetaHumanCharacterAssembledNative &)
| Name | Assemble |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanInstance.h |
| Include Path | #include "MetaHumanInstance.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanInstance.cpp |
void Assemble
(
const FMetaHumanCharacterAssembled & OnAssembled,
const FMetaHumanCharacterAssembledNative & OnAssembledNative
)
Assemble(EMetaHumanCharacterPaletteBuildQuality, const FMetaHumanCharacterAssembled &)
| Name | Assemble |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanInstance.h |
| Include Path | #include "MetaHumanInstance.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanInstance.cpp |
void Assemble
(
EMetaHumanCharacterPaletteBuildQuality Quality,
const FMetaHumanCharacterAssembled & OnAssembled
)
Assemble(EMetaHumanCharacterPaletteBuildQuality, const FMetaHumanCharacterAssembledNative &)
| Name | Assemble |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanInstance.h |
| Include Path | #include "MetaHumanInstance.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanInstance.cpp |
void Assemble
(
EMetaHumanCharacterPaletteBuildQuality Quality,
const FMetaHumanCharacterAssembledNative & OnAssembledNative
)
Assemble(EMetaHumanCharacterPaletteBuildQuality, const FMetaHumanCharacterAssembled &, const FMetaHumanCharacterAssembledNative &)
| Name | Assemble |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanInstance.h |
| Include Path | #include "MetaHumanInstance.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanInstance.cpp |
void Assemble
(
EMetaHumanCharacterPaletteBuildQuality Quality,
const FMetaHumanCharacterAssembled & OnAssembled,
const FMetaHumanCharacterAssembledNative & OnAssembledNative
)