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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette > API/Plugins/MetaHumanCharacterPalette/UMetaHumanCollectionPipeline
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AssembleCollection
(
const FAssembleCollectionParams& Params, |
MetaHumanCollectionPipeline.h | ||
void AssembleCollection
(
TNotNull< const UMetaHumanCollection* > Collection, |
MetaHumanCollectionPipeline.h |
AssembleCollection(const FAssembleCollectionParams &, const FOnAssemblyComplete &)
| Name | AssembleCollection |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCollectionPipeline.h |
| Include Path | #include "MetaHumanCollectionPipeline.h" |
virtual void AssembleCollection
(
const FAssembleCollectionParams & Params,
const FOnAssemblyComplete & OnComplete
) const
AssembleCollection(TNotNull< const UMetaHumanCollection >, EMetaHumanCharacterPaletteBuildQuality, const TArray< FMetaHumanPipelineSlotSelectionData > &, const FInstancedStruct &, TNotNull< UObject >, const FOnAssemblyComplete &)
| Name | AssembleCollection |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCollectionPipeline.h |
| Include Path | #include "MetaHumanCollectionPipeline.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanCollectionPipeline.cpp |
void AssembleCollection
(
TNotNull< const UMetaHumanCollection * > Collection,
EMetaHumanCharacterPaletteBuildQuality Quality,
const TArray < FMetaHumanPipelineSlotSelectionData > & SlotSelections,
const FInstancedStruct & AssemblyInput,
TNotNull< UObject * > OuterForGeneratedObjects,
const FOnAssemblyComplete & OnComplete
) const