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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette > API/Plugins/MetaHumanCharacterPalette/UMetaHumanCollectionEditorPipeli-
Description
IMPORTANT: Don't call this directly. Call UnpackAssets on the Collection.
Moves any internal assets from the Collection's built data, such as meshes and textures, out to their own packages, so that they are visible in the Content Browser.
These assets will still be referenced from the Collection's built data.
Requires the Collection to be built first.
| Name | UnpackCollectionAssets |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCollectionEditorPipeline.h |
| Include Path | #include "MetaHumanCollectionEditorPipeline.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanCollectionEditorPipeline.cpp |
virtual void UnpackCollectionAssets
(
TNotNull< const UMetaHumanCollection * > Collection,
FMetaHumanCollectionBuiltData & CollectionBuiltData,
const FOnUnpackComplete & OnComplete
) const