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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette > API/Plugins/MetaHumanCharacterPalette/UMetaHumanCollectionEditorPipeli-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildCollection
(
const FBuildCollectionParams& Params, |
MetaHumanCollectionEditorPipeline.h | ||
void BuildCollection
(
TNotNull< const UMetaHumanCollection* > Collection, |
MetaHumanCollectionEditorPipeline.h |
BuildCollection(const FBuildCollectionParams &, const FOnBuildComplete &)
| Name | BuildCollection |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCollectionEditorPipeline.h |
| Include Path | #include "MetaHumanCollectionEditorPipeline.h" |
virtual void BuildCollection
(
const FBuildCollectionParams & Params,
const FOnBuildComplete & OnComplete
) const
BuildCollection(TNotNull< const UMetaHumanCollection >, TNotNull< UObject >, const TArray< FMetaHumanPinnedSlotSelection > &, const TArray< FMetaHumanPaletteItemPath > &, const FInstancedStruct &, EMetaHumanCharacterPaletteBuildQuality, ITargetPlatform *, const FOnBuildComplete &)
| Name | BuildCollection |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCollectionEditorPipeline.h |
| Include Path | #include "MetaHumanCollectionEditorPipeline.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanCollectionEditorPipeline.cpp |
void BuildCollection
(
TNotNull< const UMetaHumanCollection * > Collection,
TNotNull< UObject * > OuterForGeneratedAssets,
const TArray < FMetaHumanPinnedSlotSelection > & SortedPinnedSlotSelections,
const TArray < FMetaHumanPaletteItemPath > & SortedItemsToExclude,
const FInstancedStruct & BuildInput,
EMetaHumanCharacterPaletteBuildQuality Quality,
ITargetPlatform * TargetPlatform,
const FOnBuildComplete & OnComplete
) const