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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette > API/Plugins/MetaHumanCharacterPalette/UMetaHumanCollectionEditorPipeli-
Description
NOTE
The following functions are only used by the MetaHuman Character editor when it writes assets to disk.
In a future release, they may be moved to a different class. These functions are called before and after the Character editor assembly process.
The passed-in Collection is a copy of the Character's internal Collection, and this pipeline instance is also a copy, so these functions may modify the Collection and pipeline without affecting the associated Character.
| Name | BeginCharacterEditorAssemble |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCollectionEditorPipeline.h |
| Include Path | #include "MetaHumanCollectionEditorPipeline.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Private/MetaHumanCollectionEditorPipeline.cpp |
virtual bool BeginCharacterEditorAssemble
(
TNotNull< UMetaHumanCollection * > InCollection,
const FString & InCharacterName
)