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TODO: Consider renaming to FMetaHumanPostAssemblyParameterState?
| Name | FMetaHumanPostAssemblyParameterOutput |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanPostAssemblyParameterOutput.h |
| Include Path | #include "MetaHumanPostAssemblyParameterOutput.h" |
Syntax
USTRUCT ()
struct FMetaHumanPostAssemblyParameterOutput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParameterContext | FInstancedStruct | A context struct that has meaning only to the pipeline instance that produced it. | MetaHumanPostAssemblyParameterOutput.h | |
| Parameters | FInstancedPropertyBag | Each supported Instance Parameter should have a property set to the default value of the parameter in this property bag. | MetaHumanPostAssemblyParameterOutput.h | |
| PipelineAssemblyOutputArrayIndex | int32 | Used to locate this Item's Assembly Output in an array on the Collection Assembly Output when a slot specifies ArrayProperty as its EMetaHumanAssemblyOutputMappingMethod. | MetaHumanPostAssemblyParameterOutput.h |