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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette
The output of a single Character Pipeline's build step.
In other words, the output of the build step for a palette itself, i.e. a Collection or a Wardrobe Item, not including any items within that palette.
| Name | FMetaHumanPipelineBuiltData |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanPipelineBuiltData.h |
| Include Path | #include "MetaHumanPipelineBuiltData.h" |
Syntax
USTRUCT ()
struct FMetaHumanPipelineBuiltData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssemblyParameters | FInstancedPropertyBag | A struct of parameters that are settable for the assemble step, assigned to their default values | MetaHumanPipelineBuiltData.h | |
| bDefaultSubfolderIsAbsolute | bool | If true, treat DefaultUnpackSubfolder as an absolute package path rather than a relative one. | MetaHumanPipelineBuiltData.h | |
| BuildOutput | FInstancedStruct | MetaHumanPipelineBuiltData.h | ||
| DefaultUnpackSubfolder | FString | If set, specifies the default sub-directory that this item's assets should be unpacked to when no explicit metadata entry exists for them. | MetaHumanPipelineBuiltData.h | |
| Metadata | TArray< FMetaHumanGeneratedAssetMetadata > | MetaHumanPipelineBuiltData.h | ||
| SlotName | FName | If this is an item, SlotName is the real slot in the parent pipeline that this item was built for. | MetaHumanPipelineBuiltData.h |