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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette
| Name | FMetaHumanCharacterPipelineSlotEditorData |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterEditorPipelineSpecification.h |
| Include Path | #include "MetaHumanCharacterEditorPipelineSpecification.h" |
Syntax
USTRUCT ()
struct FMetaHumanCharacterPipelineSlotEditorData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildInputStruct | TObjectPtr< UScriptStruct > | The type of the expected Build Input struct for this slot | MetaHumanCharacterEditorPipelineSpecification.h | |
| ItemEditorPropertiesStruct | TObjectPtr< UScriptStruct > | The type of the PipelineEditorProperties struct stored on FMetaHumanCharacterPaletteItem for items in this slot. | MetaHumanCharacterEditorPipelineSpecification.h | |
| SupportedPrincipalAssetTypes | TArray< TSoftClassPtr< UObject > > | The asset types accepted by this slot. | MetaHumanCharacterEditorPipelineSpecification.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SupportsAsset
(
const FAssetData& Asset |
Returns true if the given asset is accepted by this slot | MetaHumanCharacterEditorPipelineSpecification.h | |
bool SupportsAssetType
(
TNotNull< const UClass* > AssetType |
Returns true if the given asset class is supported by the slot | MetaHumanCharacterEditorPipelineSpecification.h |