| AssemblyInputStruct |
TObjectPtr< UScriptStruct > |
|
MetaHumanCharacterPipelineSpecification.h |
|
| AssemblyOutputMapping |
FMetaHumanAssemblyOutputMapping |
For virtual slots, this is ignored. |
MetaHumanCharacterPipelineSpecification.h |
|
| AssemblyOutputStruct |
TObjectPtr< UScriptStruct > |
|
MetaHumanCharacterPipelineSpecification.h |
|
| bAllowsMultipleSelection |
bool |
If true, multiple items can be selected for this slot simultaneously |
MetaHumanCharacterPipelineSpecification.h |
|
| BuildOutputStruct |
TObjectPtr< UScriptStruct > |
|
MetaHumanCharacterPipelineSpecification.h |
|
| bVisibleToUser |
bool |
If true, this slot will be shown in UI such as the MetaHuman Instance editor. |
MetaHumanCharacterPipelineSpecification.h |
|
| ItemPropertiesStruct |
TObjectPtr< UScriptStruct > |
The type of the PipelineProperties struct stored on FMetaHumanCharacterPaletteItem for items in this slot. |
MetaHumanCharacterPipelineSpecification.h |
|
| SlotColor |
FLinearColor |
Color used to identify this slot in the UI (e.g. colored band on tile thumbnails) |
MetaHumanCharacterPipelineSpecification.h |
|
| TargetSlot |
FName |
If TargetSlot is a valid name, this slot is a virtual slot that forwards its selections to a target slot, which may be virtual or real. |
MetaHumanCharacterPipelineSpecification.h |
|