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The result of assembling an Instance using a Collection.
| Name | FMetaHumanAssemblyOutput |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCharacterPipeline.h |
| Include Path | #include "MetaHumanCharacterPipeline.h" |
Syntax
USTRUCT ()
struct FMetaHumanAssemblyOutput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MetaHumanCharacterPipeline.h | |||
FMetaHumanAssemblyOutput
(
const FMetaHumanAssemblyOutput& Other |
MetaHumanCharacterPipeline.h | ||
FMetaHumanAssemblyOutput
(
FMetaHumanAssemblyOutput&& Other |
MetaHumanCharacterPipeline.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceParameters | TMap< FMetaHumanPaletteItemPath, FMetaHumanInstanceParameterOutput > | The Instance Parameters that are available to set on this assembly and their default values. | MetaHumanCharacterPipeline.h | |
| Metadata | TArray< FMetaHumanGeneratedAssetMetadata > | An array of every asset generated for this assembly | MetaHumanCharacterPipeline.h | |
| PipelineAssemblyOutput | FInstancedStruct | The main data produced by the pipeline. | MetaHumanCharacterPipeline.h | |
| PostAssemblyParameters | FMetaHumanPostAssemblyParameterOutputCollection | The Post-Assembly Parameters that are available to set on this assembly and their default values. | MetaHumanCharacterPipeline.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMetaHumanAssemblyOutput & operator=
(
const FMetaHumanAssemblyOutput& Other |
MetaHumanCharacterPipeline.h |