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Holds texture and material override settings
| Name | FMetaHumanCharacterTextureMaterialOverrides |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Public/MetaHumanCharacterSkin.h |
| Include Path | #include "MetaHumanCharacterSkin.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanCharacterTextureMaterialOverrides
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableMaterialOverrides | bool | MetaHumanCharacterSkin.h |
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| bEnableTextureOverrides | bool | MetaHumanCharacterSkin.h |
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| MaterialOverrides | FMetaHumanCharacterMaterialOverrideSet | MetaHumanCharacterSkin.h |
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| TextureOverrides | FMetaHumanCharacterSkinTextureSoftSet | MetaHumanCharacterSkin.h |
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| ToolTip | MetaHumanCharacterSkin.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ShouldInheritUIParamsAndSrcTextures() |
Returns true if UI material parameters and source textures should be applied to the current materials. | MetaHumanCharacterSkin.h |