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Struct used to hold soft references to skin material overrides. When enabled, these materials replace the default preview MICs used for face and body rendering.
| Name | FMetaHumanCharacterMaterialOverrideSet |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Public/MetaHumanCharacterSkin.h |
| Include Path | #include "MetaHumanCharacterSkin.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanCharacterMaterialOverrideSet
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Body | TSoftObjectPtr< UMaterialInstanceConstant > | MetaHumanCharacterSkin.h |
|
|
| Skin | TMap< EMetaHumanCharacterSkinMaterialSlot, TSoftObjectPtr< UMaterialInstanceConstant > > | MetaHumanCharacterSkin.h |
|
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| TeethAndEyes | TMap< EMetaHumanCharacterTeethAndEyesSlot, TSoftObjectPtr< UMaterialInstanceConstant > > | MetaHumanCharacterSkin.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FMetaHumanCharacterMaterialOverrideSet& InOther |
MetaHumanCharacterSkin.h | ||
bool operator==
(
const FMetaHumanCharacterMaterialOverrideSet& InOther |
MetaHumanCharacterSkin.h |