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API > API/Plugins > API/Plugins/MeshPartitionModelingToolset
ToolBuilder
| Name | UStitchToolBuilder |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionModelingToolset/Public/MeshPartitionStitchTool.h |
| Include Path | #include "MeshPartitionStitchTool.h" |
Syntax
UCLASS (MinimalAPI)
class UStitchToolBuilder : public UInteractiveToolWithToolTargetsBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolBuilder → UInteractiveToolWithToolTargetsBuilder → UStitchToolBuilder
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FToolTargetTypeRequirements & GetStitchableTargetRequirements() |
Returns the tool target type requirements for meshes that are stitchable into the target MegaMesh. | MeshPartitionStitchTool.h |
Public Virtual
Overridden from UInteractiveToolWithToolTargetsBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FToolTargetTypeRequirements & GetTargetRequirements() |
Returns the tool target type requirements for the target MegaMesh for this tool. | MeshPartitionStitchTool.h |
Overridden from UInteractiveToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UInteractiveTool * BuildTool
(
const FToolBuilderState& SceneState |
MeshPartitionStitchTool.h | ||
virtual bool CanBuildTool
(
const FToolBuilderState& SceneState |
MeshPartitionStitchTool.h |