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API > API/Plugins > API/Plugins/MeshPartitionModelingToolset
| Name | USplitTool |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionModelingToolset/Public/MeshPartitionSplitTool.h |
| Include Path | #include "MeshPartitionSplitTool.h" |
Syntax
UCLASS (MinimalAPI)
class USplitTool : public UMeshSelectionTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → USingleSelectionTool → UMeshSurfacePointTool → UBaseBrushTool → UDynamicMeshBrushTool → UMeshSelectionTool → USplitTool
Implements Interfaces
- IClickDragBehaviorTarget
- IModifierToggleBehaviorTarget
- IHoverBehaviorTarget
- IInputBehaviorSource
- IInteractiveToolCameraFocusAPI
- IInteractiveToolNestedAcceptCancelAPI
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USplitTool() |
MeshPartitionSplitTool.h |
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyAction
(
EMeshSelectionToolActions InActionType |
MeshPartitionSplitTool.h | ||
virtual void OnShutdown
(
EToolShutdownType InShutdownType |
MeshPartitionSplitTool.h | ||
virtual void Setup() |
MeshPartitionSplitTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SeparateSelectedTriangles() |
MeshPartitionSplitTool.h |