| AlignmentThreshold |
float |
Angle tolerance for edges to be considered aligned for snapping (in degrees), only enabled if this mesh is being added to an existing mesh. |
MeshPartitionCreateMeshTool.h |
- EditAnywhere
- Category=Snapping
- Meta=(UIMin="0.0", UIMax="90.0", EditCondition="bEnableSnapOptions && bSnapToExistingMegaMesh", EditConditionHides, HideEditConditionToggle)
|
| bAlignToNormal |
bool |
If true, aligns the shape along the normal of the surface it is placed on. |
MeshPartitionCreateMeshTool.h |
- EditAnywhere
- Category=Positioning
- Meta=(EditCondition="TargetSurface == ECreateMeshPlacementType::OnScene")
|
| bDrawSnapTargets |
bool |
Should render the boundary spans that the tool will snap to, only enabled if this mesh is being added to an existing mesh. |
MeshPartitionCreateMeshTool.h |
- EditAnywhere
- Category=Snapping
- Meta=(EditCondition="bEnableSnapOptions && bSnapToExistingMegaMesh", EditConditionHides, HideEditConditionToggle)
|
| bEnableSnapOptions |
bool |
|
MeshPartitionCreateMeshTool.h |
- Meta=(TransientToolProperty)
|
| bShowGizmo |
bool |
Show a gizmo to allow the mesh to be repositioned after the initial placement click. |
MeshPartitionCreateMeshTool.h |
- EditAnywhere
- Category=Positioning
- Meta=(EditCondition="bShowGizmoOptions", EditConditionHides, HideEditConditionToggle)
|
| bShowGizmoOptions |
bool |
|
MeshPartitionCreateMeshTool.h |
- Meta=(TransientToolProperty)
|
| bSnapToExistingMegaMesh |
bool |
Should snap the boundary of the new mesh to the existing base mesh boundary. |
MeshPartitionCreateMeshTool.h |
- EditAnywhere
- Category=Snapping
- Meta=(EditCondition="bEnableSnapOptions", HideEditConditionToggle)
|
| CornerThresholdDegrees |
float |
When generating boundary corners, how sharp the angle needs to be to warrant corner placement there. |
MeshPartitionCreateMeshTool.h |
- EditAnywhere
- Category=Snapping
- Meta=(UIMin=0.0f, UIMax=180.0f, ClampMin=0.0f, ClampMax=180.0f, EditCondition="bEnableSnapOptions && bSnapToExistingMegaMesh", HideEditConditionToggle)
|
| DistanceThreshold |
float |
Distance threshold for edge snapping, only enabled if this mesh is being added to an existing mesh. |
MeshPartitionCreateMeshTool.h |
- EditAnywhere
- Category=Snapping
- Meta=(UIMin="0.0", UIMax="10000.0", ClampMax="10000000.0", EditCondition="bEnableSnapOptions && bSnapToExistingMegaMesh", EditConditionHides, HideEditConditionToggle)
|
| Rotation |
float |
Initial rotation of the shape around its up axis, before placement. |
MeshPartitionCreateMeshTool.h |
- EditAnywhere
- Category=Positioning
- DisplayName="Initial Rotation"
- Meta=(UIMin="0.0", UIMax="360.0", EditCondition="!bShowGizmoOptions", HideEditConditionToggle)
|
| TargetSurface |
MeshPartition::ECreateMeshPlacementType |
How the shape is placed in the scene. |
MeshPartitionCreateMeshTool.h |
- EditAnywhere
- Category=Positioning
- Meta=(DisplayName="Target Position")
|