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API > API/Plugins > API/Plugins/MeshPartitionModelingToolset
Modeling Mode Tool to merge multiple MegaMesh Sections to a single section.
| Name | UMeshPartitionResectionTool |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionModelingToolset/Public/MeshPartitionResectionTool.h |
| Include Path | #include "MeshPartitionResectionTool.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshPartitionResectionTool :
public UMultiSelectionMeshEditingTool ,
public IInteractiveToolExclusiveToolAPI ,
public IInteractiveToolShutdownQueryAPI
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UMultiSelectionTool → UMultiSelectionMeshEditingTool → UMeshPartitionResectionTool
Implements Interfaces
- IInputBehaviorSource
- IInteractiveToolCameraFocusAPI
- IInteractiveToolExclusiveToolAPI
- IInteractiveToolShutdownQueryAPI
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPreviewGeometryNeedsUpdate | bool | MeshPartitionResectionTool.h | ||
| PreviewGeometry | TObjectPtr< UPreviewGeometry > | MeshPartitionResectionTool.h | ||
| Properties | TObjectPtr< UMeshPartitionResectionToolProperties > | MeshPartitionResectionTool.h | ||
| ResectionBounds | FBox | MeshPartitionResectionTool.h |