Navigation
API > API/Plugins > API/Plugins/MeshPartitionModelingToolset
| Name | UHeightSculptToolSettingsProperties |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionModelingToolset/Public/MeshPartitionHeightSculptTool.h |
| Include Path | #include "MeshPartitionHeightSculptTool.h" |
Syntax
UCLASS (MinimalAPI)
class UHeightSculptToolSettingsProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UHeightSculptToolSettingsProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UHeightSculptToolSettingsProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowEditorGizmo | bool | When true, the standard editor transform gizmo is shown when selecting other actors, allowing you to reposition reference objects without leaving the tool | MeshPartitionHeightSculptTool.h |
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