Navigation
API > API/Plugins > API/Plugins/MeshPartitionModelingToolset
| Name | UHeightSculptTool |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionModelingToolset/Public/MeshPartitionHeightSculptTool.h |
| Include Path | #include "MeshPartitionHeightSculptTool.h" |
Syntax
UCLASS (MinimalAPI)
class UHeightSculptTool :
public UMeshVertexSculptTool,
public IInteractiveToolEditorGizmoAPI
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → USingleSelectionTool → UMeshSurfacePointTool → UMeshSculptToolBase → UMeshVertexSculptTool → UHeightSculptTool
Implements Interfaces
- IInteractiveToolEditorGizmoAPI
- IClickDragBehaviorTarget
- IModifierToggleBehaviorTarget
- IHoverBehaviorTarget
- IInputBehaviorSource
- IInteractiveToolCameraFocusAPI
- IInteractiveToolManageGeometrySelectionAPI
- IModelingToolExternalDynamicMeshUpdateAPI
Enums
Public
| Name | Remarks |
|---|---|
| EBrushType | BrushIDs that can be used by SetActiveBrushType. |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHaveHeightBrushActive | bool | True when the active brush is one that we added in the subclass. | MeshPartitionHeightSculptTool.h | |
| HeightSculptProperties | TObjectPtr< MeshPartition::UHeightSculptToolProperties > | MeshPartitionHeightSculptTool.h | ||
| ToolSettingsProperties | TObjectPtr< MeshPartition::UHeightSculptToolSettingsProperties > | MeshPartitionHeightSculptTool.h |