| bSaveAndUnload |
bool |
Save and unload sections as they are created. |
MeshPartitionCreateMeshTool.h |
- EditAnywhere
- Category=Sections
|
| MaxTrianglesPerSection |
int32 |
Maximum number of triangles allowed per section. |
MeshPartitionCreateMeshTool.h |
- EditAnywhere
- Category=Sections
- Meta=(DisplayName="Max Triangles", ClampMin=2, UIMax=1000000)
|
| MeshResolution |
FInt32Point |
Number of quads in X/Y dimension for the generated mesh, only editable for automatic section generation. |
MeshPartitionCreateMeshTool.h |
- EditAnywhere
- Category=Mesh
- Meta=(EditCondition="SectionsGeneration == ECreateRectangleSectionsGenerationMode::Automatic", DisplayName="Resolution")
|
| MeshSize |
FVector2D |
World space size of the generated mesh. |
MeshPartitionCreateMeshTool.h |
- EditAnywhere
- Category=Mesh
- Meta=(DisplayName="Size")
|
| meta |
|
Number of sections in X/Y dimension. |
MeshPartitionCreateMeshTool.h |
- EditAnywhere
- Category=Sections
- Meta=(EditCondition="SectionsGeneration == ECreateRectangleSectionsGenerationMode::Explicit", EditConditionHides, DisplayName="Layout")
|
| SectionsGeneration |
MeshPartition::ECreateRectangleSectionsGenerationMode |
Defines how sections are generated. |
MeshPartitionCreateMeshTool.h |
- EditAnywhere
- Category=Sections
- Meta=(DisplayName="Generation")
|