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API > API/Plugins > API/Plugins/MeshPartitionModelingToolset > API/Plugins/MeshPartitionModelingToolset/UCreateMeshTool
Used to make the initial placement of the mesh undoable.
| Name | FStateChange |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionModelingToolset/Public/MeshPartitionCreateMeshTool.h |
| Include Path | #include "MeshPartitionCreateMeshTool.h" |
Syntax
class FStateChange : public FToolCommandChange
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → UCreateMeshTool::FStateChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateChange
(
const FTransform& MeshTransformIn |
MeshPartitionCreateMeshTool.h |
Functions
Public
Public Virtual
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
UObject* Object |
MeshPartitionCreateMeshTool.h | ||
virtual void Revert
(
UObject* Object |
MeshPartitionCreateMeshTool.h | ||
virtual FString ToString() |
MeshPartitionCreateMeshTool.h |