Navigation
API > API/Plugins > API/Plugins/MeshPartitionModelingToolset
Modeling Mode Tool to convert an arbitrary mesh into a MegaMesh actor. Provides utilities to optionally automatically split the mesh.
| Name | UConvertTool |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionModelingToolset/Public/MeshPartitionConvertTool.h |
| Include Path | #include "MeshPartitionConvertTool.h" |
Syntax
UCLASS (MinimalAPI)
class UConvertTool : public USingleSelectionMeshEditingTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → USingleSelectionTool → USingleSelectionMeshEditingTool → UConvertTool
Implements Interfaces
Functions
Public Virtual
Overridden from UInteractiveTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanAccept() |
MeshPartitionConvertTool.h | ||
virtual bool HasAccept() |
MeshPartitionConvertTool.h | ||
virtual bool HasCancel() |
MeshPartitionConvertTool.h | ||
virtual void OnTick
(
float DeltaTime |
MeshPartitionConvertTool.h | ||
virtual void Setup() |
MeshPartitionConvertTool.h | ||
virtual void Shutdown
(
EToolShutdownType InShutdownType |
MeshPartitionConvertTool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateOrUpdatePreviewGeometry() |
MeshPartitionConvertTool.h | ||
FIntVector GetClampedSectionLayout() |
MeshPartitionConvertTool.h | ||
TArray< TUniquePtr< Geometry::FDynamicMesh3 > > SplitMesh
(
const Geometry::FDynamicMesh3& InMesh |
MeshPartitionConvertTool.h |