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API > API/Plugins > API/Plugins/MeshPartitionModelingToolset
| Name | FStitchToolMeshChange |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionModelingToolset/Public/MeshPartitionStitchTool.h |
| Include Path | #include "MeshPartitionStitchTool.h" |
Syntax
class FStitchToolMeshChange : public FToolCommandChange
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → FStitchToolMeshChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStitchToolMeshChange
(
TUniquePtr< UE::Geometry::FDynamicMeshChange > MeshChangeIn |
MeshPartitionStitchTool.h |
Functions
Public
Public Virtual
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
UObject* InObject |
MeshPartitionStitchTool.h | ||
virtual void Revert
(
UObject* InObject |
MeshPartitionStitchTool.h | ||
virtual FString ToString() |
MeshPartitionStitchTool.h |