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API > API/Plugins > API/Plugins/MeshPartitionEditorUI
| Name | FSculptLayersModifiersController |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditorUI/Public/SculptLayersModifierController.h |
| Include Path | #include "SculptLayersModifierController.h" |
Syntax
class FSculptLayersModifiersController : public IMeshLayersController
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSculptLayersModifiersController() |
SculptLayersModifierController.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Properties | TObjectPtr< MeshPartition::UProjectMeshLayersModifier > | SculptLayersModifierController.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
MeshPartition::UProjectMeshLayersModifier * GetProperties () |
Get access to the Properties. | SculptLayersModifierController.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetLayerName
(
const int32 InLayerIndex |
SculptLayersModifierController.h | ||
virtual double GetLayerWeight
(
const int32 InLayerIndex |
SculptLayersModifierController.h | ||
virtual int32 GetNumMeshLayers() |
SculptLayersModifierController.h | ||
virtual void RefreshLayersStackView() |
SculptLayersModifierController.h | ||
virtual void SetLayerName
(
const int32 InLayerIndex, |
SculptLayersModifierController.h | ||
virtual void SetLayerWeight
(
const int32 InLayerIndex, |
SculptLayersModifierController.h | ||
virtual void SetProperties
(
MeshPartition::UProjectMeshLayersModifier* InProperties |
SculptLayersModifierController.h |