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A simple modifier that will write a radial profile with falloff to a weight channel.
| Name | UWeightUtilityModifier |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionWeightUtilityModifier.h |
| Include Path | #include "Modifiers/MeshPartitionWeightUtilityModifier.h" |
Syntax
UCLASS (MinimalAPI, prioritizeCategories=("Modifier", "Profile"),
Meta=(BlueprintSpawnableComponent, MegaMeshClassVersion="1"))
class UWeightUtilityModifier : public UE::MeshPartition::UModifierComponent
Inheritance Hierarchy
- FRenderAssetOwnerStreamingState → UPrimitiveComponent → UModifierComponent → UWeightUtilityModifier
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UModifierComponent → UWeightUtilityModifier
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsBodyInstanceOwner
- IPhysicsBodyInstanceOwnerResolver
- IPhysicsComponent
- IModifierBlueprintInterface
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWeightUtilityModifier() |
Modifiers/MeshPartitionWeightUtilityModifier.h |
Functions
Public
Public Virtual
Overridden from UModifierComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FBox > ComputeBounds() |
Begin MeshPartition::UModifierComponent Implementation. | Modifiers/MeshPartitionWeightUtilityModifier.h | |
virtual TSharedPtr< const UE::MeshPartition::IModifierBackgroundOp > CreateBackgroundOp
(
const MeshPartition::EBuildType InBuildType |
Called to prepare for applying the modifier. | Modifiers/MeshPartitionWeightUtilityModifier.h | |
virtual FGuid GetCodeVersionKey() |
Modifiers/MeshPartitionWeightUtilityModifier.h |
Protected Virtual
Overridden from UModifierComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherDependencies
(
MeshPartition::IDependencyInterface& Dependencies |
Gather Dependencies for this modifier, including asset and class dependencies and other relevant data (for example local settings) that affect the modifier apply behavior. | Modifiers/MeshPartitionWeightUtilityModifier.h |