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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/UTexturePatchModifier
Description
Trigger reading data from all texture asset again. This automatically happens if the texture asset, channel, or the "use alpha" flag is changed.
| Name | UpdateFromTexture |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionTexturePatchModifier.h |
| Include Path | #include "Modifiers/MeshPartitionTexturePatchModifier.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/Modifiers/MeshPartitionTexturePatchModifier.cpp |
UFUNCTION (CallInEditor, Category=HeightDisplacement,
DisplayName="Force All Texture Assets Reread", BlueprintCallable)
void UpdateFromTexture()