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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/UProjectMeshLayersModifier
Description
Called after a modifier have been loaded and registered to the MegaMesh in case it needs initialization.
Virtual Inheritance
- UModifierComponent::InitializeModifier → UProjectMeshLayersModifier::InitializeModifier
| Name | InitializeModifier |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionProjectSculptLayersModifier.h |
| Include Path | #include "Modifiers/MeshPartitionProjectSculptLayersModifier.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/Modifiers/MeshPartitionProjectSculptLayersModifier.cpp |
virtual void InitializeModifier()