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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/UProjectMeshLayersModifier
Description
Bounds to use for editing the modifier. As opposed to ComputeBounds, these bounds are oriented to allow edited modifiers to more tightly fit their shape. This is especially important for the tools to generate a nice preview. Note: Is allowed to differ from ComputeBounds
Virtual Inheritance
- UEditableModifierBase::GetBoundsForEdit → UProjectMeshLayersModifier::GetBoundsForEdit
| Name | GetBoundsForEdit |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionProjectSculptLayersModifier.h |
| Include Path | #include "Modifiers/MeshPartitionProjectSculptLayersModifier.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/Modifiers/MeshPartitionProjectSculptLayersModifier.cpp |
virtual TArray < Geometry::FOrientedBox3d > GetBoundsForEdit() const