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API > API/Plugins > API/Plugins/MeshPartitionEditor
| Name | UPreviewMeshComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionPreviewComponents.h |
| Include Path | #include "MeshPartitionPreviewComponents.h" |
Syntax
UCLASS (MinimalAPI, Meta=(BlueprintSpawnableComponent), ClassGroup=Rendering)
class UPreviewMeshComponent :
public UMeshComponent ,
public IInterface_CollisionDataProvider
Inheritance Hierarchy
- FRenderAssetOwnerStreamingState → UPrimitiveComponent → UMeshComponent → UPreviewMeshComponent
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UPreviewMeshComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsBodyInstanceOwner
- IPhysicsBodyInstanceOwnerResolver
- IPhysicsComponent
- IInterface_CollisionDataProvider
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPreviewMeshComponent() |
MeshPartitionPreviewComponents.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialCacheTextures | TArray< TObjectPtr< class UMaterialCacheVirtualTexture > > | MeshPartitionPreviewComponents.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AsyncBodySetup | TObjectPtr< UBodySetup > | MeshPartitionPreviewComponents.h |
|
|
| MeshBodySetup | TObjectPtr< UBodySetup > | MeshPartitionPreviewComponents.h |
|
|
| MeshData | TSharedPtr< const FMeshData > | MeshPartitionPreviewComponents.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMegaMeshCustomPreviewSceneProxy * GetCustomSceneProxy() |
Returns the custom preview scene proxy if one has been created, otherwise nullptr. | MeshPartitionPreviewComponents.h | |
TSharedPtr< const FMeshData > GetMeshData() |
MeshPartitionPreviewComponents.h | ||
void SetMeshData
(
TSharedRef< const MeshPartition::FMeshData > InMeshData |
MeshPartitionPreviewComponents.h | ||
void SetMeshData
(
MeshPartition::FMeshData&& InMeshData |
MeshPartitionPreviewComponents.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ContainsPhysicsTriMeshData
(
bool InUseAllTriData |
MeshPartitionPreviewComponents.h | ||
virtual void GetMeshId
(
FString& OutMeshId |
MeshPartitionPreviewComponents.h | ||
virtual bool GetPhysicsTriMeshData
(
FTriMeshCollisionData* CollisionData, |
MeshPartitionPreviewComponents.h | ||
virtual bool GetTriMeshSizeEstimates
(
FTriMeshCollisionDataEstimates& OutTriMeshEstimates, |
MeshPartitionPreviewComponents.h |
Overridden from UPrimitiveComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UBodySetup * GetBodySetup() |
MeshPartitionPreviewComponents.h | ||
virtual void GetUsedMaterials
(
TArray< UMaterialInterface* >& OutMaterials, |
MeshPartitionPreviewComponents.h | ||
virtual void SetMaterial
(
int32 ElementIndex, |
MeshPartitionPreviewComponents.h |
Overridden from USceneComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBoxSphereBounds CalcBounds
(
const FTransform& LocalToWorld |
MeshPartitionPreviewComponents.h |
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRegister() |
MeshPartitionPreviewComponents.h | ||
virtual void OnUnregister() |
MeshPartitionPreviewComponents.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetResourceSizeEx
(
FResourceSizeEx& Size |
MeshPartitionPreviewComponents.h |
Overridden from IPhysicsBodyInstanceOwner
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 GetNumMaterials() |
MeshPartitionPreviewComponents.h |