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A simple modifier that will deform a MegaMesh by pulling all vertices within `Radius_ units to the same Z position of the patch component.
| Name | UPatchModifier |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionPatchModifier.h |
| Include Path | #include "Modifiers/MeshPartitionPatchModifier.h" |
Syntax
UCLASS (MinimalAPI, prioritizeCategories=("Modifier", "Patch"),
Meta=(BlueprintSpawnableComponent, MegaMeshClassVersion="1"))
class UPatchModifier : public UE::MeshPartition::UModifierComponent
Inheritance Hierarchy
- FRenderAssetOwnerStreamingState → UPrimitiveComponent → UModifierComponent → UPatchModifier
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UModifierComponent → UPatchModifier
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsBodyInstanceOwner
- IPhysicsBodyInstanceOwnerResolver
- IPhysicsComponent
- IModifierBlueprintInterface
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPatchModifier() |
Modifiers/MeshPartitionPatchModifier.h |
Structs
| Name | Remarks |
|---|---|
| FSettings | Helper struct to package settings that are common accross MeshPartition::UPatchModifier and MeshPartition::UInstancedPatchModifier. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetFalloff() |
Modifiers/MeshPartitionPatchModifier.h | ||
float GetMaxZDistance() |
Modifiers/MeshPartitionPatchModifier.h | ||
float GetRadius() |
Modifiers/MeshPartitionPatchModifier.h | ||
FName GetWeightChannelName() |
Modifiers/MeshPartitionPatchModifier.h | ||
void SetFalloff
(
float InFalloff |
Modifiers/MeshPartitionPatchModifier.h | ||
void SetMaxZDistance
(
float InMaxZDistance |
Modifiers/MeshPartitionPatchModifier.h | ||
void SetRadius
(
float InRadius |
Modifiers/MeshPartitionPatchModifier.h | ||
void SetWeightChannelName
(
FName InWeightChannelName |
Modifiers/MeshPartitionPatchModifier.h | ||
void SetWriteToWeightChannel
(
bool bInWriteToWeightChannel |
Modifiers/MeshPartitionPatchModifier.h | ||
bool ShouldWriteToWeightChannel() |
Modifiers/MeshPartitionPatchModifier.h |
Public Virtual
Overridden from UModifierComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FBox > ComputeBounds() |
Begin MeshPartition::UModifierComponent Implementation. | Modifiers/MeshPartitionPatchModifier.h | |
virtual TSharedPtr< const MeshPartition::IModifierBackgroundOp > CreateBackgroundOp
(
const MeshPartition::EBuildType InBuildType |
Called to prepare for applying the modifier. | Modifiers/MeshPartitionPatchModifier.h | |
virtual FGuid GetCodeVersionKey() |
Modifiers/MeshPartitionPatchModifier.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
UObject. | Modifiers/MeshPartitionPatchModifier.h |
Protected Virtual
Overridden from UModifierComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherDependencies
(
MeshPartition::IDependencyInterface& Dependencies |
Gather Dependencies for this modifier, including asset and class dependencies and other relevant data (for example local settings) that affect the modifier apply behavior. | Modifiers/MeshPartitionPatchModifier.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ApplyDeformation
(
const FSettings& Settings, |
Modifiers/MeshPartitionPatchModifier.h |