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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/UModifierComponent
Description
Determines whether the editor-only sprite billboard is shown
Note: currently this only gets queried on component creation, so dynamic visibility control will require the subclass to update the visibility itself.
| Name | ShouldShowSpriteComponent |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierComponent.h |
| Include Path | #include "MeshPartitionModifierComponent.h" |
virtual bool ShouldShowSpriteComponent() const