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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/UModifierComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PreEditChange
(
FProperty* InPropertyAboutToChange |
MeshPartitionModifierComponent.h | ||
virtual void PreEditChange
(
FEditPropertyChain& PropertyAboutToChange |
MeshPartitionModifierComponent.h |
PreEditChange(FProperty *)
| Name | PreEditChange |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierComponent.h |
| Include Path | #include "MeshPartitionModifierComponent.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionModifierComponent.cpp |
virtual void PreEditChange
(
FProperty * InPropertyAboutToChange
)
PreEditChange(class FEditPropertyChain &)
| Name | PreEditChange |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierComponent.h |
| Include Path | #include "MeshPartitionModifierComponent.h" |
virtual void PreEditChange
(
class FEditPropertyChain & PropertyAboutToChange
)