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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/UModifierComponent
Description
Gets the complexity multiplier when applying this modifier. For example, a modifier re-meshing a base by doubling the amount of detail should return 2.
| Name | GetComplexityMultiplier |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierComponent.h |
| Include Path | #include "MeshPartitionModifierComponent.h" |
virtual float GetComplexityMultiplier() const
The complexity multiplier.