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API > API/Plugins > API/Plugins/MeshPartitionEditor
| Name | UModifierActorFactory |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierActor.h |
| Include Path | #include "MeshPartitionModifierActor.h" |
Syntax
UCLASS (MinimalAPI)
class UModifierActorFactory : public UActorFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorFactory → UModifierActorFactory
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UModifierActorFactory
(
const FObjectInitializer& ObjectInitializer |
MeshPartitionModifierActor.h |
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanCreateActorFrom
(
const FAssetData& AssetData, |
MeshPartitionModifierActor.h | ||
| MeshPartitionModifierActor.h | |||
virtual AActor * SpawnActor
(
UObject* InAsset, |
MeshPartitionModifierActor.h |