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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/UMeshPartitionEditorComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ActorType * SpawnTransientActor
(
const FTransform& InActorTransform |
Spawns a transient preview actor of the specified type into the persistent level of this component's world. | MeshPartitionEditorComponent.h | |
AActor * SpawnTransientActor
(
TSubclassOf< AActor > InClass, |
Spawns a transient preview actor of the specified type into the persistent level of this component's world. | MeshPartitionEditorComponent.h |
SpawnTransientActor(const FTransform &)
Description
Spawns a transient preview actor of the specified type into the persistent level of this component's world. Forces the spawn into the persistent level of the editor component so these actors are never placed inside the currently edited level instance or external data layer.
| Name | SpawnTransientActor |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionEditorComponent.h |
| Include Path | #include "MeshPartitionEditorComponent.h" |
template<class ActorType>
ActorType * SpawnTransientActor
(
const FTransform & InActorTransform
)
SpawnTransientActor(TSubclassOf< AActor >, const FTransform &)
Description
Spawns a transient preview actor of the specified type into the persistent level of this component's world. Forces the spawn into the persistent level of the editor component so these actors are never placed inside the currently edited level instance or external data layer.
| Name | SpawnTransientActor |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionEditorComponent.h |
| Include Path | #include "MeshPartitionEditorComponent.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionEditorComponent.cpp |
AActor * SpawnTransientActor
(
TSubclassOf < AActor > InClass,
const FTransform & InTransform
)