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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/UMeshPartitionEditorComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ResetGroupRegistry () |
MeshPartitionEditorComponent.h | ||
void ResetGroupRegistry
(
TConstArrayView< const MeshPartition::FModifierGroup > InModifierGroups |
Re-initializes the group registry with the provided modifier groups. | MeshPartitionEditorComponent.h |
ResetGroupRegistry()
| Name | ResetGroupRegistry |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionEditorComponent.h |
| Include Path | #include "MeshPartitionEditorComponent.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionEditorComponent.cpp |
void ResetGroupRegistry()
ResetGroupRegistry(TConstArrayView< const MeshPartition::FModifierGroup >)
Description
Re-initializes the group registry with the provided modifier groups.
| Name | ResetGroupRegistry |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionEditorComponent.h |
| Include Path | #include "MeshPartitionEditorComponent.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionEditorComponent.cpp |
void ResetGroupRegistry
(
TConstArrayView< const MeshPartition::FModifierGroup > InModifierGroups
)