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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/UMeshPartitionEditorComponent
Description
Called after a MeshPartition::APreviewSection or MeshPartition::ACompiledSectionFMeshData has been built. Will call modifiers in need of performing additional processing.
| Name | PostBuildSectionMesh |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionEditorComponent.h |
| Include Path | #include "MeshPartitionEditorComponent.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionEditorComponent.cpp |
void PostBuildSectionMesh
(
AActor * InSection,
const MeshPartition::FMeshData & InBuiltMesh,
TConstArrayView< TWeakObjectPtr < MeshPartition::UModifierComponent > > InModifiers
) const
Parameters
| Name | Remarks |
|---|---|
| InSection | The section on which the processing can be performed. |
| InBuiltMesh | The result of the build operation. |
| InModifiers | The modifiers applied to this section. |