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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/UMeshPartitionEditorComponent
Description
Builds the collection of textures containing the channel map information and binds it to the compiled section's material. Modify the UVs of the MeshData for the Section
| Name | BuildMegaMeshCompiledSectionTextures |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionEditorComponent.h |
| Include Path | #include "MeshPartitionEditorComponent.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionEditorComponent.cpp |
void BuildMegaMeshCompiledSectionTextures
(
MeshPartition::ACompiledSection * InCompiledSection,
const MeshPartition::FModifierGroup & InModifierGroup,
FMeshData & InOutBuiltMesh
)