Navigation
API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/UMeshBasedModifierBase
Encapsulates information one would want for a mesh-based modifier, so that a single modifier component could potentially manage multiple instances at once.
| Name | FMeshInstanceData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionMeshBasedModifierBase.h |
| Include Path | #include "Modifiers/MeshPartitionMeshBasedModifierBase.h" |
Syntax
struct FMeshInstanceData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mesh | TSharedPtr< Geometry::FDynamicMesh3 > | Modifiers/MeshPartitionMeshBasedModifierBase.h | ||
| MeshBounds | TSharedPtr< Geometry::FAxisAlignedBox3d > | Modifiers/MeshPartitionMeshBasedModifierBase.h | ||
| MeshHash | FGuid | Modifiers/MeshPartitionMeshBasedModifierBase.h | ||
| Spatial | TSharedPtr< Geometry::FDynamicMeshAABBTree3 > | Modifiers/MeshPartitionMeshBasedModifierBase.h |