Navigation
API > API/Plugins > API/Plugins/MeshPartitionEditor
CoreMeshPartition material expression providing access to the channel(s) texture resource
| Name | UMaterialExpressionMeshPartitionResource |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionMaterialExpressionUtils.h |
| Include Path | #include "MeshPartitionMaterialExpressionUtils.h" |
Syntax
UCLASS (MinimalAPI)
class UMaterialExpressionMeshPartitionResource : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionMeshPartitionResource
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionMeshPartitionResource
(
const FObjectInitializer& ObjectInitializer |
MeshPartitionMaterialExpressionUtils.h |
Functions
Public
Protected Virtual
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanReferenceTexture() |
MeshPartitionMaterialExpressionUtils.h | ||
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
MeshPartitionMaterialExpressionUtils.h | ||
| MeshPartitionMaterialExpressionUtils.h | |||
virtual uint32 GetOutputType
(
int32 OutputIndex |
MeshPartitionMaterialExpressionUtils.h | ||
virtual FGuid & GetParameterExpressionId() |
MeshPartitionMaterialExpressionUtils.h | ||
virtual UObject * GetReferencedTexture() |
MeshPartitionMaterialExpressionUtils.h |