Navigation
API > API/Plugins > API/Plugins/MeshPartitionEditor
Helper material expression providing an easy channel inspector rendering
| Name | UMaterialExpressionMeshPartitionInspector |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionMaterialExpressionUtils.h |
| Include Path | #include "MeshPartitionMaterialExpressionUtils.h" |
Syntax
UCLASS (MinimalAPI)
class UMaterialExpressionMeshPartitionInspector : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionMeshPartitionInspector
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionMeshPartitionInspector
(
const FObjectInitializer& ObjectInitializer |
MeshPartitionMaterialExpressionUtils.h |
Functions
Public
Protected Virtual
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
MeshPartitionMaterialExpressionUtils.h | ||
| MeshPartitionMaterialExpressionUtils.h | |||
virtual EMaterialValueType GetInputValueType
(
int32 InputIndex |
MeshPartitionMaterialExpressionUtils.h | ||
virtual EMaterialValueType GetOutputValueType
(
int32 OutputIndex |
MeshPartitionMaterialExpressionUtils.h |