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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/ULevelInstanceAdapter
Description
In the case of a LevelInstance with streaming enabled, it is not sufficient to depend on LevelAdded. Each actor is loaded into the level instance independently through a sub-worldpartition so the only reliable way to fixup modifiers in those actors is individually as they stream in.
| Name | OnLoadedActorAddedToLevel |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionLevelInstanceAdapter.h |
| Include Path | #include "Modifiers/MeshPartitionLevelInstanceAdapter.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/Modifiers/MeshPartitionLevelInstanceAdapter.cpp |
void OnLoadedActorAddedToLevel
(
AActor & InActor
)