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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/ULevelInstanceAdapter
Description
Called by the engine when a new level is added to the world. The adapter will check if this new level is owned by the level instance and uses this to know when the level instance is ready and streamed in.
| Name | OnLevelAdded |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionLevelInstanceAdapter.h |
| Include Path | #include "Modifiers/MeshPartitionLevelInstanceAdapter.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/Modifiers/MeshPartitionLevelInstanceAdapter.cpp |
void OnLevelAdded
(
ULevel * InLevel,
UWorld * InWorld
)