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A base class for modifiers that want to support direct editing via a tool target
| Name | UEditableModifierBase |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionEditableModifierBase.h |
| Include Path | #include "Modifiers/MeshPartitionEditableModifierBase.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UEditableModifierBase : public UE::MeshPartition::UModifierComponent
Inheritance Hierarchy
- FRenderAssetOwnerStreamingState → UPrimitiveComponent → UModifierComponent → UEditableModifierBase
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UModifierComponent → UEditableModifierBase
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsBodyInstanceOwner
- IPhysicsBodyInstanceOwnerResolver
- IPhysicsComponent
- IModifierBlueprintInterface
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEditableModifierBase() |
Modifiers/MeshPartitionEditableModifierBase.h |
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyEditWithMesh
(
const FDynamicMesh3& UpdatedMesh |
Update the modifier using the updated mesh. | Modifiers/MeshPartitionEditableModifierBase.h | |
virtual TArray< Geometry::FOrientedBox3d > GetBoundsForEdit () |
Bounds to use for editing the modifier. | Modifiers/MeshPartitionEditableModifierBase.h | |
virtual void PrepareForEdit
(
FDynamicMesh3& EditMesh |
Apply any custom, modifier-specific initialization to the extracted mesh before launching tooling to edit it. | Modifiers/MeshPartitionEditableModifierBase.h | |
virtual bool SupportsToolEditing() |
Whether to allow tools to launch and edit this modifier. | Modifiers/MeshPartitionEditableModifierBase.h |