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| Name | UE::MeshPartition::ETexturePatchTessellationMode |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionTexturePatchModifier.h |
| Include Path | #include "Modifiers/MeshPartitionTexturePatchModifier.h" |
Syntax
namespace UE
{
namespace MeshPartition
{
enum ETexturePatchTessellationMode
{
UMETA =(DisplayName = "None"),
Adaptive,
AdaptiveFast,
}
}
}
Values
| Name | Remarks |
|---|---|
| UMETA | Vertex displacement only |
| Adaptive | Adaptive Tessellation (high quality) |
| AdaptiveFast | Parallel Adaptive Tessellation (fast) |