Navigation
API > API/Plugins > API/Plugins/MeshPartitionEditor
Copyright Epic Games, Inc. All Rights Reserved.
| Name | UE::MeshPartition::ETexturePatchAlphaMode |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionTexturePatchModifier.h |
| Include Path | #include "Modifiers/MeshPartitionTexturePatchModifier.h" |
Syntax
namespace UE
{
namespace MeshPartition
{
enum ETexturePatchAlphaMode
{
AlwaysOne,
SelfMask,
ThisAlphaChannel,
OtherAlphaChannel,
}
}
}
Values
| Name | Remarks |
|---|---|
| AlwaysOne | Alpha is always 1.0. |
| SelfMask | Alpha is 0 wherever the texture patch has a zero value, and 1.0 where it is nonzero. |
| ThisAlphaChannel | A channel on the texture being used for values. |
| OtherAlphaChannel | A channel on some other texture, other than the value texture. |