Navigation
API > API/Plugins > API/Plugins/MeshPartitionEditor
Copyright Epic Games, Inc. All Rights Reserved.
| Name | UE::MeshPartition::ETexturePatchBlendMode |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionTexturePatchModifier.h |
| Include Path | #include "Modifiers/MeshPartitionTexturePatchModifier.h" |
Syntax
namespace UE
{
namespace MeshPartition
{
enum ETexturePatchBlendMode
{
AlphaBlend,
Additive,
Min,
Max,
}
}
}
Values
| Name | Remarks |
|---|---|
| AlphaBlend | The value in the patch determines the "vertical" (in patch Z direction) target position, and this is blended with the existing position using alpha/falloff. |
| Additive | The value in the patch is an offset to add to the current positions in the patch Z direction. |
| Min | Like Alpha Blend mode, but limited to only moving existing vertices downward in patch Z direction. |
| Max | Like Alpha Blend mode, but limited to only moving existing vertices upward in patch Z direction. |