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Method to use for determining what is 'inside' a mesh
| Name | UE::MeshPartition::EBooleanInsideTestMethod |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionBooleanModifier.h |
| Include Path | #include "Modifiers/MeshPartitionBooleanModifier.h" |
Syntax
namespace UE
{
namespace MeshPartition
{
enum EBooleanInsideTestMethod
{
WindingNumber = 0,
}
}
}
Values
| Name | Remarks |
|---|---|
| WindingNumber | Use the fast winding number to determine if a point is inside a mesh |